Bree

Bree
Chief Settlement of Breeland

Meta
/warp Bree
Project leaders: dog_lover11, LimeeFox
Resource Pack: EQPack Eriador
Region: Breeland

Background
From the Tolkien Gateway:

Bree was the chief Village of Bree-land a small wooded region near the intersection of the main north-south and east-west routes through Eriador. Bree-land was the only part of Middle-earth where Men and hobbits dwelt side by side and Bree had a large population of Hobbits.

The village was built under and around a part of the Bree-hill and was surrounded by a deep ditch and a hedge. The great East Road passed through this hedge on its western side, and the southern corner where the hedge and dike met the sides of the hill. At both of these points stood a gate that was closed and guarded after nightfall.

Buildings were built on both sides of the road, and some, like The Prancing Pony, near the slopes of the hill. The hill itself was burrowed by Hobbit-holes.

Outline
The main terrain for Bree-Hill has already been completed at the time of writing this, and the Prancing Pony’s complex has been fully built, as well as the houses directly outside it. The plan is somewhere around 85% complete.

Map
https://i.imgur.com/GdQpMGk.jpg

Plan
- Done, ✕ - Not Done, ◕ - In Progress, ⭯ - Needs Redoing

Landscape
[◕] Surrounding Bree Terrain
[◕] Forest #1
[◕] Forest #2
[◕] General Vegetation
[] Barrow Downs
[◕] Grasslands and Plains

Village center:
[] Sheriff house/station
[] Shopkeeper
[] Metalsmith
[◕] Prancing Pony
[◕] Moneylender
[] Butcher
[◕] Glass painter
[◕] Glass blower’s house
[] Weaver/Spinner
[◕] Tailor’s house
[] Jeweler’s house
[] Tutor’s house
[] Locksmith’s house
[◕] Herbalist
[] Baker
[] Baker
[] Baker
[] Baker
[] Butcher
[] Shoemaker’s house
[◕] Furrier’s house
[] Worker’s house (farm)
[] Worker’s house (farm)
[] Worker’s house (farm)
[] Worker’s house (farm)
[] Village elder
[] Carpenter’s house
[] Rat Catcher’s house
[] Potter’s house
[] Gate keeper’s house
[] Gate keeper’s house
[] Gate keeper’s house
[] Gate keeper’s house
[] Hunter’s house
[] Hunter’s house
[] Brothel
[] Stonemason’s house
[] Wheelwright’s house
[◕] Ale brewer’s house
[] Bucklemaker’s house
[] Chandler’s house
[] Chandler’s house
[] Leadworker’s house
[] Leadworker’s house

Hobbit Holes
[] Gardener’s house
[] Gardener’s house
[] Gardener’s house
[] Ale brewer’s house
[] Musician

Village Outskirts
[] Leatherworker’s house
[] Mill
[] Woodcutter’s house
[] Beekeeper’s house
[◕] Gate keeper’s loge
[◕] Gate keeper’s loge
[] last house by south gate

Agriculture
[] Small Farm 1
[] Small Farm 2
[] Small Farm 3
[] Small Farm 1 (Hobbit)
[] Small Farm 2 (Hobbit)
[] Small Farm 3 (Hobbit)
[] Mushroom Farmer’s house (Hobbit)
[] Weed Farmer’s house (Hobbit)
[] Weed Farmer’s house (Hobbit)

World Edit presets

Terrain Texturing:

//replace diamond_block #simplex[10][70%gravel,30%coarse_dirt],#simplex[9.9][70%gravel,30%coarse_dirt]

/gmask /[0d][33d]
//replace gravel dirt

/gmask /[0d][28d]
//replace coarse_dirt grass_block

/gmask “~[grass_block] <air”
//replace #simplex[8][70%grass_block,30%#existing]

repeat 3x
/gmask /[50d][90d]
//replace gold_block andesite

/gmask
//replace gold_block dead_horn_coral_block

/gmask #air
//replace >grass_block,dirt #simplex[5][grass,air]

House Texturing:

Stone walls:
//replace [PLACEHOLDER] 60%cobblestone,20%cracked_stone_bricks,20%dead_brain_coral_block

Birch walls:
//replace [PLACEHOLDER] #simplex[6.5][80%birch_wood,20%35:0],#simplex[4][70%birch_wood,30%252:0]

Brown Mushroom walls:
//replace [PLACEHOLDER] 99:11

Road texture:
45%dirt,45%coarse_dirt,10%soul_soil

Forest Placement & Texturing:

Essentially, what this magic does is give tree canopies and the ground different biome colours for a nice contrast between the two.
//set #simplex[10][#biome[forest],#biome[forest],#biome[desert]]

//replace dark_oak_leaves,oak_leaves #simplex[7][#biome[forest],#biome[swamp]]

Bush:
//replace crimson_nylium #fullcopy[Trees/BreeWallBush][true][true]

Forest cover:
//gmask grass_block

//replace ~lime_concrete,~red_concrete,~oak_wood,~acacia_wood,~sponge sponge
*4-7 //replace ~sponge sponge

//replace sponge #simplex[20][#simplex[4][coarse_dirt,soul_soil,grass_block],grass_block]

Final fullcopy commands to replace all tree placeholders with their respective tree types:
//gmask air,red_concrete,lime_concrete,green_concrete,magenta_concrete,cyan_concrete,blue_concrete,grass,tall_grass,azure_bluet

//replace red_concrete #fullcopy[tall_beech][true][true]

//replace oak_leaves #simplex[130][70%dark_oak_leaves,30%oak_leaves]
OR
//replace [oak_leaves]&[$forest] #biome[plains]

//replace lime_concrete #fullcopy[Trees/sapling_grove][true][true]

//replace green_concrete #fullcopy[Trees/birch_bush][true][true]

//replace cyan_concrete #fullcopy[Trees/birch_tree_short_white][true][true]

//replace magenta_concrete #fullcopy[Trees/lilac_flower_tree][true][true]

And at the end:
//replace blue_concrete,red_concrete,lime_concrete,green_concrete,magenta_concrete,cyan_concrete air

3 Likes

Updated the project thread :slight_smile:

I am looking for volunteers to make a very cool plan for the stable master’s complex, in the northern part of the town. Hit me up or reply in this thread if you are motivated!