Chief Settlement of Breeland
Meta
/warp Bree
Project leaders: dog_lover11, LimeeFox
Resource Pack: EQPack Eriador
Region: Breeland
Background
From the Tolkien Gateway:
Bree was the chief Village of Bree-land a small wooded region near the intersection of the main north-south and east-west routes through Eriador. Bree-land was the only part of Middle-earth where Men and hobbits dwelt side by side and Bree had a large population of Hobbits.
The village was built under and around a part of the Bree-hill and was surrounded by a deep ditch and a hedge. The great East Road passed through this hedge on its western side, and the southern corner where the hedge and dike met the sides of the hill. At both of these points stood a gate that was closed and guarded after nightfall.
Buildings were built on both sides of the road, and some, like The Prancing Pony, near the slopes of the hill. The hill itself was burrowed by Hobbit-holes.
Outline
The main terrain for Bree-Hill has already been completed at the time of writing this, and the Prancing Pony’s complex has been fully built, as well as the houses directly outside it. The plan is somewhere around 85% complete.
Map
https://i.imgur.com/GdQpMGk.jpg
Plan
✓ - Done, ✕ - Not Done, ◕ - In Progress, ⭯ - Needs Redoing
Landscape
[◕] Surrounding Bree Terrain
[◕] Forest #1
[◕] Forest #2
[◕] General Vegetation
[✕] Barrow Downs
[◕] Grasslands and Plains
Village center:
[✓] Sheriff house/station
[✕] Shopkeeper
[✕] Metalsmith
[◕] Prancing Pony
[◕] Moneylender
[✓] Butcher
[◕] Glass painter
[◕] Glass blower’s house
[✓] Weaver/Spinner
[◕] Tailor’s house
[✓] Jeweler’s house
[✓] Tutor’s house
[✓] Locksmith’s house
[◕] Herbalist
[✓] Baker
[✕] Baker
[✕] Baker
[✕] Baker
[✕] Butcher
[✓] Shoemaker’s house
[◕] Furrier’s house
[✕] Worker’s house (farm)
[✕] Worker’s house (farm)
[✕] Worker’s house (farm)
[✕] Worker’s house (farm)
[✓] Village elder
[✕] Carpenter’s house
[✓] Rat Catcher’s house
[✕] Potter’s house
[✕] Gate keeper’s house
[✕] Gate keeper’s house
[✕] Gate keeper’s house
[✕] Gate keeper’s house
[✕] Hunter’s house
[✕] Hunter’s house
[✕] Brothel
[✕] Stonemason’s house
[✕] Wheelwright’s house
[◕] Ale brewer’s house
[✓] Bucklemaker’s house
[✓] Chandler’s house
[✓] Chandler’s house
[✓] Leadworker’s house
[✕] Leadworker’s house
Hobbit Holes
[✓] Gardener’s house
[✕] Gardener’s house
[✕] Gardener’s house
[✕] Ale brewer’s house
[✕] Musician
Village Outskirts
[✕] Leatherworker’s house
[✕] Mill
[✕] Woodcutter’s house
[✕] Beekeeper’s house
[◕] Gate keeper’s loge
[◕] Gate keeper’s loge
[✕] last house by south gate
Agriculture
[✕] Small Farm 1
[✕] Small Farm 2
[✕] Small Farm 3
[✕] Small Farm 1 (Hobbit)
[✕] Small Farm 2 (Hobbit)
[✕] Small Farm 3 (Hobbit)
[✕] Mushroom Farmer’s house (Hobbit)
[✕] Weed Farmer’s house (Hobbit)
[✕] Weed Farmer’s house (Hobbit)
World Edit presets
Terrain Texturing:
//replace diamond_block #simplex[10][70%gravel,30%coarse_dirt],#simplex[9.9][70%gravel,30%coarse_dirt]
/gmask /[0d][33d]
//replace gravel dirt/gmask /[0d][28d]
//replace coarse_dirt grass_block/gmask “~[grass_block] <air”
//replace #simplex[8][70%grass_block,30%#existing]repeat 3x
/gmask /[50d][90d]
//replace gold_block andesite/gmask
//replace gold_block dead_horn_coral_block/gmask #air
//replace >grass_block,dirt #simplex[5][grass,air]
House Texturing:
Stone walls:
//replace [PLACEHOLDER] 60%cobblestone,20%cracked_stone_bricks,20%dead_brain_coral_blockBirch walls:
//replace [PLACEHOLDER] #simplex[6.5][80%birch_wood,20%35:0],#simplex[4][70%birch_wood,30%252:0]Brown Mushroom walls:
//replace [PLACEHOLDER] 99:11Road texture:
45%dirt,45%coarse_dirt,10%soul_soil
Forest Placement & Texturing:
Essentially, what this magic does is give tree canopies and the ground different biome colours for a nice contrast between the two.
//set #simplex[10][#biome[forest],#biome[forest],#biome[desert]]//replace dark_oak_leaves,oak_leaves #simplex[7][#biome[forest],#biome[swamp]]
Bush:
//replace crimson_nylium #fullcopy[Trees/BreeWallBush][true][true]Forest cover:
//gmask grass_block//replace ~lime_concrete,~red_concrete,~oak_wood,~acacia_wood,~sponge sponge
*4-7 //replace ~sponge sponge//replace sponge #simplex[20][#simplex[4][coarse_dirt,soul_soil,grass_block],grass_block]
Final fullcopy commands to replace all tree placeholders with their respective tree types:
//gmask air,red_concrete,lime_concrete,green_concrete,magenta_concrete,cyan_concrete,blue_concrete,grass,tall_grass,azure_bluet//replace red_concrete #fullcopy[tall_beech][true][true]
//replace oak_leaves #simplex[130][70%dark_oak_leaves,30%oak_leaves]
OR
//replace [oak_leaves]&[$forest] #biome[plains]//replace lime_concrete #fullcopy[Trees/sapling_grove][true][true]
//replace green_concrete #fullcopy[Trees/birch_bush][true][true]
//replace cyan_concrete #fullcopy[Trees/birch_tree_short_white][true][true]
//replace magenta_concrete #fullcopy[Trees/lilac_flower_tree][true][true]
And at the end:
//replace blue_concrete,red_concrete,lime_concrete,green_concrete,magenta_concrete,cyan_concrete air