Amazingly, EpicQuestz has gone almost a year without changing the rank system in any way. Luckily for you, that changes today.
- The most immediate thing you’ll notice is that @fox has taken on the Manager rank, rather than Designer. I cannot do more to emphasize that this is not a demotion, it’s a re-allocation of roles.
- Designer/Manager simply concentrate on different aspects of Project Leadership - one designs, one manages.
Well! I hear you say, “That doesn’t seem like much of a major rank change”. The thing is, we’ve basically gone back to basics, and asked “what does a project need” and “who fits the roles”, then we’ve gone on to assign rank names to these ideas.
Yes, we’ve called the ranks the same things as they were before… but I guess you can say there’s been a change in the “principle” of the rank.
I shall say no more here. Everything else is explained in the helpful and complex image graphic below. If your question isn’t answered here, it’s probably not important. But ask it anyway if you’re confused. I’ve included TL;DRs for the lazier members of the team.
Well, expect promotions to the new Manager and Designer ranks respectively in the coming weeks and months. This is effectively making project leadership more accessible to motivated team members, and gives you more options once you reach Artist.
Reaching Artist itself hasn’t changed - you still just need the simple requirement of one largeplot and a good level of helpfulness and activity.