The EpicQuestz Newsletter
Issue 10 - 21 July 2019
- Editor, @fox
Dale | /warp dale | In Progress
A few more interiors have been completed on the South-East Dale Island, as well as some more decorating on the South-West Island. The project’s leadership have discussed what should happen with the project, and have decided to hold back on redoing too much of the map, and instead release it when it is finished as an update to the current map and not a new one entirely. This is so that we will be able to focus more on Rohan when it comes along and so that the possibility of a Dale from scratch is still able to happen in the future.
- Project Leader, @the_pharaohs_cat
Barad-Dur | /warp baraddur | In Progress
I do not think there has been any progress recently, for I was busy with life and couldn’t get anything going.
- Project Manager, @thebeserker
Rohan Terrain | In Progress
We’ve been hard at work making schematics for the Rohan terrain. @LimeeFox has made some great birch trees, and we’ve built a variety of rocks to be used in the terrain. I’ve also been making trees myself, and slowly working on the rivers in Worldpainter.
- Terrain Leader, @Enoshade
Our builders have been working on various rocks & trees assets for our big Rohan map, that are going to be used in the terraforming process by Enoshade. We now have enough rocks, according to the map terraformer and we are still working on making more trees.
We are slowly preparing our next tier 1 project, which is going to be… Grimslade! Located in Rohan, south-east from Helm’s Deep. I made a little minimap in-game to serve as a plan and miniature reference from the sketches I drew in real life. We started preparing for the project by designing lookout towers, and we are still working on the best designs! Alot more information will come when the project is actually launched, but this should give you enough hype!
As announced in the previous newsletter, we successfully made it to 1.13! However a couple of bugs have been found, and our Admins are working on fixing them, but it rather depends on the plugin makers. The major bugs are light glitches & schematics that include block from 1.13.
POTENTIAL FIX (Might be Temporary): Select the endamaged area & type //removelight. The next step is to MANUALLY place & destroy blocks in the obscure places (or at their edges).
Enoshade’s little plot that he made in preparation for a different Role Play server.
If everything goes as planned, the Rohan terrain could be done near the next newsletter release. We will be starting our work on other Grimslade’s assets, & we will announce advanced information about that project once it’s launched. Keep an eye on our Discord’s server News channel, for potential news about these two things. You could also find out sooner about an Instagram post!
Last fortnight, just before the last newsletter, SirGeekyGamer recorded a brief review of our marvellous map, Edhellond. Check the ideo out here:
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